A stable is filled with vicious monsters.
Being asked to check in on a farm along the way, the gang finds a wounded hind.
Day two on the road and there’s a lake that shouldn’t be there.
Beginning the walk home, the Agents of Numina come to the town of Balrovo, where the bandits are a little more than expected.
With the residents of the Vasselheim making some serious decisions, it’s time for the group to go home.
Will they take out the Empress or will Lydia Briarwood win? (Spoiler? They win)
The revolution has begun! The group must weaken the empress in order to defeat her and free the city.
Heading to under the Bastion, the troupe must recover the mysterious beacon to make the Empress mortal and begin a revolution.
Having met Victor, the team has to create a tool to disable the magical pyre, rescue a lost relic, and be able to defeat the Empress. Nothing major.
At the foot of the Titan, Stubby chooses the next path.